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CrazyAngel
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PostSubject: Carnage - 1 spot left   Carnage - 1 spot left Icon_minitimeWed Mar 08, 2017 3:29 pm

Lore


The origin story of the Carnages is a bit of a legend. It’s said that when the hunter’s society was first taking shape, before Venatoribus Venatores was its own house, there was a land beyond high mountains that was plagued by unnatural beasts of the night. Werewolves tormented the dark valley from their thick wood cover, striking at night, cloaked by their black fur like shadows. Winter and summer, they never ceased. They seemed invincible, but had one weapon that could strike them down… their own blood.

A sole child of an obscure village of the valley, orphaned in a raid months prior, was hardly clinging to life. He wandered in the thick of winter, becoming horribly lost. Some say he was searching for death. Others claim he was seeking revenge. Whatever the case, this child found himself lost in the high mountains, stumbling blindly in the snowstorm that tried to swallow him whole. Yet fate smiled on him and struck his legs out from under him. He fell, sliding down an icy slope and tumbling into the den of the wolves, rendered unconscious by the fall.

When he stirred and finally woke, he was surrounded by small pups, dark fur marking them as the same pack that haunted the valley. Demon spawn… They would atone for the sins of the parents, the boy thought. Their blood for his kin’s blood! Yet, when he went to strike them down, their innocence struck him instead. They were victims, just as much as he was. His mercy overtook him and he decided that they would live, rather than die, to atone. The debt of the mountain demons would be paid in their own blood…at the hand of their blood as well.

He gathered eight pups, one from each litter, all approximately the same age, too young to remember the influence of their toxic parents but old enough to live apart from mother’s milk. Not knowing when the parents would return, he took the short ways down the mountain, the dangerous ways, but fate was still on the human boy’s side, and he arrived at the safe haven before dawn. The fortress, the guard of the hunter’s society, took him and his stolen cargo, towering walls to protect them and warriors of the highest degree to defend them. 

And so they grew, those pups, but would only listen to him. He was their keeper, their master, their brother. He was their kin in their eyes and they were his pack. The demons of the mountain tore up the world in search of their lost ones, their anguish only driving them stronger. The boy remained patient though, as he grew into a man, his pups rising to be young men themselves. Until one day, they were ready. Having trained, having grown strong, having been raised for the sake of killing their own kind, these stolen black pups were the night demons on the side of the humans now, with a master of the house to guide them.

They began a campaign against the mountain pack. The elite struck as if they were one, taking out the pack from its most vulnerable places. One year: that was all it took. One year of exact, precise, coordinated attacks by the best and strongest of their own blood, and the pups that had been liberated brought down their demon kin. The valley was saved from countless decades of terror by the very claw that was stolen of it’s own monsters. Yet, the world was still a dangerous place and the valley was still their loyal and beloved home, so the unit remained, repurposed as a guard and an eliminator of all threats, only answering to the one master. The blood that soaked their paws and the utter brutality of the way in which they killed earned them each the name of Carnage among the people. Even long after the original Carnages died, the unit and the name lived on, ever clinging to a sole member of their master’s bloodline each generation.


Last edited by CrazyAngel on Wed Mar 08, 2017 3:36 pm; edited 2 times in total
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PostSubject: Re: Carnage - 1 spot left   Carnage - 1 spot left Icon_minitimeWed Mar 08, 2017 3:30 pm

General Info Points:

-There are always eight Carnages and only eight will ever exist at once.

-The symbol of the Carnages is a crow, or flock of crows. This is a reference to their traditionally black pelts and the old belief that crows were heralds of death and misfortune.
-The masters of the Carnages are all said to descend from the original master, but there’s no way to trace back to who the original master was, assuming the lore is true. 
-Speaking of the lore, there’s no way to prove whether or not it was true, but some aspects are definitely grounded in reality. How much is for you to decide, but there’s literally no evidence for or against the tale other than the fact that a single bloodline has been in charge of an elite unit of werewolves for as long as they’ve kept records of these things.

-The Carnages were supposedly the first, organized and systematically reared unit of werewolves for the purpose of hunting other supernaturals. Though there were most likely other human establishments that had werewolf working with or for them, the Carnages were a new breed and their system was all its own. If you believe the lore, then the Carnages were the first “compound wolves” and their master was the very founding member of Venatoribus Venatores.

-Throughout the years, the Carnages have been more and more manipulated to be the perfect unit for their masters. They are even selectively chosen or intentionally bred for certain traits. They tend to be very strong or specialized in one or more aspect that would be useful to the unit. 

-Extremely unique powers may earn someone a place if it is caught young enough. However, all Carnages are raised in the life. Once they’re old enough to remember things, they don’t qualify as new recruits. This is because there is a very specific way that they must be reared, trained, and conditioned in order to serve the master. 
-All Carnages are raised to believe the lore as if it were their own religion. Though they may have other, actual religious beliefs, they almost always hold to the lore to be completely, 100% true, no matter what. Most use the lore’s tale to justify their longstanding servitude, inspire a sense of tradition, show that they were justly used to save people from the terror of the “evil” members of their own kind, and cultivate loyalty to the cause. Most will fight tooth and nail for their beliefs.

-The Carnages are all raised in whatever manor or palace their current master calls home base. They live together and are often with each other most of the time, especially when they’re younger. Thus, unlike other compound wolves, they’re raised off of the compounds and in an often almost family oriented environment… This has a purpose.
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PostSubject: Re: Carnage - 1 spot left   Carnage - 1 spot left Icon_minitimeWed Mar 08, 2017 3:31 pm

Brainwashing:

Carnages are all brainwashed. Yep. You heard me right, brainwashed. From the time they are entered into the unit, they are systematically conditioned, as if priming them for “programming.” The unit itself is like a pack, raising all young as if they were some sort of family, though unconventional. The unit, thus, provides necessary loyalty training, discipline, and (frankly) indoctrination. On top of this, top researchers of the field literally practice forms of brain washing, medical intervention, and manipulation to achieve their desired result. 

This system doesn’t make them all personality-devoid, homogenous robots, but it certainly makes them more convenient. They still are themselves, have free will, and can make their own decisions most of the time. They are allowed to be unique and opinionated, as long as they don’t disobey and their contrary opinions are not voiced. They must remain submissive to the master and do whatever they are told, whenever they are told to do it, by him or someone he has ordered them to obey. What it does do, though, are two very important things.
One: it allows the master to effectively turn off the individual at will, making them emotionless, thoughtless, machines at his command. This will leave any Carnage utterly obedient and devoid of any ability to act to the contrary of the master. It’s as if the person inside is shut out and only their obedient husk remains, with all their skill and training still in tact. The master can do this by activating their “programming,” which usually involves saying a key phrase or word, multiples of which can be set up. In reference to their symbolic animal of the Carnages, the traditional phrase to activate this state of absolute obedience is “Crows don’t fly south for the winter.” Alternatively, this state can be released and the Carnage can be returned to their normal self by the phrase “Welcome back from migration.”  This set of phrases is highly secretive and held only by a select few. It has, in the past, been uncovered though. This has led to the set up of alternative overrides for each individual that, often, the Carnage doesn’t even know. They also can be re-programmed to respond to something different if it becomes a problem. On top of this, in this state, they will still only respond to the people that they are programmed or authorized to obey. If someone else activates their obedient state, they’ll seek out and return to the master.
Two: it allows them to be primed for programming. While it is hard to brainwash or mentally change someone who’s never been exposed to that sort of thing, the Carnages have all been raised, practically nursed, on mental manipulation. From the time they are small, before they can probably even properly think, they are being set up and conditioned to be able to effectively absorb new brainwashing. This means that the trainers they have, or other scientists that figure out their system for that matter, can program in new instructions. Thus, their base programming and mode of operation can be adapted to almost any change. There are some underlying things that can’t be overridden completely, but most things can be changed or added.
  
Naming System:
All Carnages are given an actual name, just as any other person. This serves as their natural self, who they are on the streets, under-cover, or otherwise outside of their unit work.  This name can be literally anything, given often by the parents if they are involved with the Carnages. All names, however, can be vetoed by the master and, if their parent is not present with the master, they are named by the master. He/she is involved in everything.
Each Carnage has a code name.  There are always, always eight Carnages. From their earliest origins, there were only eight and there will, til their dying day, only ever be eight at a time. Thus, each Carnage is denoted by the name “Carnage,” followed by their designated number. The eight places aren’t in chronological order of joining, but rather slots to be born into. Once someone is born or taken as a Carnage, they are assigned to fill any empty slot and are marked with their number in the form of marks on the back of their necks. This number will never be changed.
For example of how this works, look at my first Carnage character, Crow. (Named Crow by his mother for his black fur and as a reference to their mascot species)
Name: Crow Idwal
Codename: Carnage7 
From this, we can glean that he’d call himself Crow Idwal and all those who’d know him in a friendly capacity would know him as such. However, on the job and in formal situations with his master, he’d be Carnage7.  This also means that he filled the seventh spot when the seventh Carnage before him died.  This has no effect on his rank and no influence by his age. He’s merely the seventh in a unit of eight.



Leaving the Carnages

 You don’t. 

The only way you leave the Carnages is to die. If you run, they will either catch you and bring you back to manipulate and brainwash you further into never doing that again or they will kill you. They can mind-wipe you a few times, but it gets tiresome quickly. Once or twice they’ll forgive, but they will eventually just kill you if you keep it up. Don’t try to be a runner, you’ll die. 

There is no leaving the Carnages.

As they tell their young ones, “You are born a Carnage and you will die a Carnage, with or without honor.”

(In other words, don’t try to have your character escape. It won’t work. It’s a commitment to make them a Carnage. There are canon events that may come up that will change this dynamic, but those aren’t here yet. Also, don’t make any characters that are “former Carnages.” If your character or your app claims this, you have to either have gotten very good prior permission for this and a very good explanation for it, OR your character will be considered a liar and a poser. Sorry if that’s harsh, but I’m very firm on this “they never leave” rule. It’s part of their culture and history.)


Last edited by CrazyAngel on Wed Mar 08, 2017 3:32 pm; edited 1 time in total
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PostSubject: Re: Carnage - 1 spot left   Carnage - 1 spot left Icon_minitimeWed Mar 08, 2017 3:31 pm

The Unit:
The unit is all important to the Carnages. Like a pack, they are loyal to each other. This loyalty is only overruled by the master. They are also close-knit, forming family-like bonds with every member, even if they don’t get along or aren’t nice. It’s not a traditional family situation by any means, as most members of the unit are devoid of any real sense of childrearing. They instead act as mentors and role models, teachers and trainers. The unit is a demanding place to grow up, but close bonds can be formed and enduring relationships are forged.
Most unit members even refer to each other as family. Those of similar age are called “brother” or “sister.” Those that are actual parents are called “mother” or “father.” All other members that are significantly senior to an individual are called “aunt,” “uncle,” “grandmother,” or “grandfather.” There is a definite sense of unity and obligation in this.  Members are mandatorily respectful and often submissive to their senior members, having been trained, raised, conditioned, and subordinate to them all their lives. There’s a sense of authority to elder members. Eventually, members can work their way to be equals, but there will always be this sort of mentor-mentee relationship where elder members are supposed to be treated with respect, if not obedience.
  
Chain of Command And Rising in the Ranks
This is pretty straightforward. Newer members are under older members until they get to a certain skill/experience point where they can be considered on equal footing with their predecessors. The only one who can command the Carnages is the current master, whoever that may be. It’s a very direct system. The master may place someone in temporary command of the unit or order his werewolves to obey instruction of his staff and science division. However, if they ever order something contradictory to the master or something that the unit feels would be against their master’s wishes, they have full reason to ignore it.
So, strictly following from total control to least control:
-Current Master
-(optionally anyone the master appoints)
-Elder/Experienced members
-Newer/younger members.



That’s literally it.

So, you may ask, what kind of authority do the older members have? (Because, let’s face it, you either want to make your character tragically under someone’s thumb or you want to make a big and powerful character if you’re making a Carnage.) Well, that can depend on the master. Usually and currently though, the elder Unit members have quite a bit of control. They are allowed almost any judgment call as a parent/mentor/authority roll over younger or lesser members. If they are perceived as over another member, they can give orders, train, assign tasks, take away privileges or freedoms, determine connections or friends, punish in any way they see fit, and even activate their mind-controlled state. They’re not programmed in to be able to control their fellow Unit members, but activating their mind-controlled state will send them back to the manor or master, so it’s essentially the all-powerful end to any argument or conflict between a younger member. (Though, watch out, because it can cause tense relations and, if abused for trivialities, the right to activate that state may be removed by the master. Those who abuse that system will be punished harshly.) And by the aforementioned “pretty much anything,” I mean, pretty dang much anything. Beatings and torture are not off the table, so listen to your elders, young ones.
The tricky situation comes in when the members are on perceived equal footing. Disputes between members that are considered equal by one or both parties can be solved in a few ways. One: they can always fight. Though it is strictly prohibited to kill another member without permission or an order, fighting to the brink is completely acceptable. Winner of the fight is the winner of the conflict, hands down. Members can also take their grievances or disputes before the master to decide like a judge. He doesn’t want bothered 24/7 about minor things, but he is definitely there to rule on big issues and wants to be informed on important happenings. (He also wants all your secret reporting of other’s missteps. Yes~) Alternatively, both parties could just disagree and come to their own way of solving it, as long as it doesn’t conflict with pre-established codes or rulings. 
If a younger member wants to prove their equal footing, they can either be promoted and announced by the master or prove themselves to their peers. If the other elder Unit members all agree, then the younger member seamlessly slides into equal standing. If there’s even one conflict among the older members though, then it either has to be taken to the Master for ruling or the aspiring member must prove themselves. They can battle or perform any given task to promote themselves as long as it is agreed upon by the remaining members that, if this task or battle is completed successfully, they will be promoted. It’s a straightforward system.
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PostSubject: Re: Carnage - 1 spot left   Carnage - 1 spot left Icon_minitimeWed Mar 08, 2017 3:33 pm

Rules
To make your own Carnage, the rules are simple but strict. There are only 7 currently. So even though the rules are simple, I will also explain the reason for the rules in brackets beneath each, just so there’s no confusion or conflict.
1. You must ask.
[ Please ask me because there may not be availability or there may be conflicts with your character and the Carnage roll. Their history has to start in the Unit from a young age and there are certain requirements for their obedience and the like, otherwise they’d not still be alive. So please consider that. Otherwise, if your character matches the general stuff, I’m really thrilled to say yes. ]
2. Your character must be a werewolf and already and you must be part of the HellVapmireCrypts group.
[It’s a werewolf unit. That much is self explanatory. The second part of this is, the universe that this is set in and the canon events that this revolves around are created for and based in that RP group. It wouldn’t make sense to have characters outside of that in this.]
3. Your character must be at least a Crescent Moon rank or higher.
[The Carnages aren’t pushovers and they don’t want weaker members when they could have the best of the best. If at all possible, they want the top of the line /and/ to have them equipped with unique or useful abilities. So, if you make one, feel free to think out of the box~ (Just get it approved)]
4. Your character must match up with the mandatory elements in this document.
[ such as their chain of command, code names, unit life/residence, and brainwashing.  If they didn’t follow command, they’d either be corrected or killed. They have traditional, set code names, so those are set in stone. They always live with the Unit like a pseudo-family. If the brainwashing didn’t work, they’d be dead. They don’t allow faulty members in and no one ever gets out.]
5. Your character must have some sort of crow tattoo, preferably on the back or shoulder blades.
[ It’s a compound tradition for a master or handler to have their werewolf tattooed when they make their totem and start using their powers. The masters of the Carnages follow this too. This, however, is specified to crow-related because their always choose to mark their Carnages with their signature animal that represents their unit. It’s like a mascot of sorts. Now, you don’t have to make it an actual crow. Feathers or literally /anything/ that could be interpreted as vaguely “crow-related” works. Crow eye, crow feathers, crow claw, crow silhouettes, anything. You don’t even have to draw out the back reference if you don’t want to. Just make sure that somewhere on the reference of your character or in the description, you make it known that there is a tattoo and tell me or show me what it is. ]
6. Your character must have strikes representing their Carnage number tattooed on the back of their neck.
[ On top of the crow tattoos, Carnages also have their numbers on their necks. These are not check marks, actual numerical, or dashes. These are strikes. For example, my character Crow Idwal. He is number 7, so he has four vertical lines with a strike running through them, equaling five, then two more vertical lines beside it, equaling seven. To make it more clear, it’s like the kind of marking people do in cartoons or movies when they’re locked up and counting the days. These markings should add up to the number of your Carnage and be on the back of the neck only. It doesn’t have to be drawn on your reference unless the back of the neck is plainly visible. Just add in the reference or description that it’s there.]
7. And finally, your character must have some sort of reference to a bird species or type in their name.
[This doesn’t have to be the first name. This doesn’t even have to be obvious. Just pick a bird species and work it in there. It’s a tradition that has followed for as long as there have been records. Carnages are always named, in some way, after birds. Obviously, Crow Idwal is a reference to the crow. Something less obvious but still equally as acceptable is something like Lory Cardinal, a reference to a specific breed of birds that are known as “cardinal lory”s. It’s switched in order, but it’s a bird reference and thus completely A-Okay.  So feel free to shift as close or as far from an obvious reference that you want. Just work it in there. It can be a first, middle, or last name, but it must be there somewhere because it’s tradition.]
 
Blue will personally check any Carnage applicants. If you want to send me a .stash link for yours to check before you submit it, then I will be happy to look it over in advance. It can be a written app and I will reserve you a place if there is one available, presuming everything checks out. If it doesn’t check, I will let you know what needs changed for it to be approved. I will gladly work with you, but please do read the rules and any necessary information before you make a character.

Current Carnage Roster:
 Carnage1 = Sora Futoh Toccata
Carnage2 = Lory Cardinal
Carnage3 = Claymore Heron 
Carnage4 = Junco Toccata
Carnage5 = Hawk Sulawesi 
Carnage6 = Vampire Finch
Carnage7 = Crow Idwal
Carnage8 = (OPEN: any gender, any age)
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